

Attachments that are exclusive to the 2nd slot will not work if set to the 1st one. Interface separation is purely cosmetical. The list of all ID strings that I was able to find is in "ID_Strings.txt". Item ID's (as well as other assets, it seems) is 16 bytes long and the last 8 bytes will be a combination of ASCII A-Z0-9 characters. Place "Dead Space 3 ID.txt" in the same folder as cheat table in order for dropdown list script to work. Scripts and pointers were tested on Removed By Mod Edit item ID of currently worn suit, weapon parts at workbench crafting menu and items in inventory. This allows you can access crafting menu in classic mode. So double the clusterfuck.-Edit workbench menu index. I agree however, it's a damn shame this needs to be so complicated, for Severed I had to dig out my old 360 and make a new US based account to even buy/play it because they never released officially here - they even blocked it. Be it with a Save game modifier and/or a mod to make the conduit doors accessible. You can however unlock all the suits/schematics/doors etc. Although you need to get a hang of the controls which are well not very good but that might stem from the fact that this works better as a PS Move Game. I've played through Extraction during Christmas holiday and the story is indeed pretty cool with lots of details you can use for your next DS1 Playthrough. Those two Games are actually one of a few that run perfectly stable with RPCS3. That's technically correct but if you want to play Extraction/Ignition it is very much possible on PC, be it via PS3 Emulator.
